UPCOMING GAME / GAME DESIGN & DEVELOPMENT

The devil's hour is three.
Get out before it.

The Devil app icon

The Devil: Horror EscapeFirst-person horror game · Android

Midnight, in a dead clockmaker's mansion. The devil lives here now, inside the tall wind-up man the clockmaker built, and at 3:00 AM he comes for your soul. I'm designing and building the whole game myself, and it's coming soon to Google Play.

Coming soon to Google PlaySee the game
Key art: the Grand Clock at three o'clock in a moonlit hall full of clocks, the devil in his top hat waiting at the side
Role
Solo creator: design, development, art direction, sound
Built with
Unity, Blender, Meshy, an AI-assisted workflow
Release
Coming soon to Google Play · plays offline, no ads

01 / THE STORY

A deal with the devil, kept in the worst way.

A lonely clockmaker built a tall wind-up man to keep him company, but he could never make it move. So he made a deal with the devil: life for his creation, in exchange for his house and his soul. The devil kept his word. He moved into the wind-up body himself.

Every night at 3:00 AM, the devil's hour, he collects a soul. Tonight you wake up in a strange bed upstairs, at midnight.

02 / THE DEVIL

He can't see you. He can hear you.

The game is about listening and hiding, not fighting. He's blind in the dark, but every running step and creaking door tells him where you are, and the brass key turning in his back gives him away before he turns a corner.

  • He hears. Run, and he comes running.
  • He sees light. Your flashlight gives you away.
  • He learns. Hide in the same place twice and he checks it.
  • He ticks. Listen for the key before he turns the corner.

03 / THE ESCAPE

Three watches, one clock, one door.

Find three pocket watches, each stopped at a different hour, and the key to the Grand Clock. Set the clock to the watches' hours and the front door unbolts. Then find the padlock key down in the cellar and slip out into the night. Somewhere down there lies a sledgehammer: one good swing knocks him down for three minutes.

04 / THE BUILD

A whole house, made to run on any phone.

01

The house

The mansion is modelled in Blender, from the bedrooms upstairs down to the cellar workbench where the wind-up man was built, furnished with photo-scanned props and lit by candles and moonlight.

02

The devil

Made with Meshy from my own reference art, then animated in Unity: a slow, stiff walk, feet that find every stair, and a winding key that really turns.

03

Every phone

One graphics setting, tuned so the game runs on older and low-end Android phones too, with real recorded sound and touch controls.

  • 3 pocket watches, hidden somewhere new every night
  • 3 kinds of night: Easy, Normal and Hard
  • 1 swing of the sledgehammer
  • 0 ads, and it plays offline

The game contains jump scares and is not made for children. Privacy policy

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