UPCOMING GAME / GAME DESIGN & DEVELOPMENT

Aim every shot.
Sink every ship.

Tidefire app icon: a pirate ship with a skull sail firing both cannons

Tidefire: Pirate Ship BattleTurn-based ship battle game · Android

Two pirate ships sail side by side, and every cannon shot is yours to aim. Drag back, read the wind, let fly, and watch their hull splinter and their masts come down. I'm designing and building the whole game myself, and it's coming soon to Google Play.

Coming soon to Google PlaySee the game
Key art: two pirate ships trading broadsides at sunset, cannon fire and smoke between them
Role
Solo creator: design, development, art direction, economy
Built with
Unity, Blender, Meshy, an AI-assisted workflow
Release
Coming soon to Google Play · free, no ads

01 / THE BATTLE

Drag back, read the wind, let fly.

Battles are turn-based, ship against ship. Pick a hero, drag back to aim and release to fire, with a clock ticking on every turn. The wind pushes every shot, and the aiming arc only shows the start of the flight, so the rest is your judgement.

  • Real damage. Holes in the hull, fires on deck, masts that crack and fall.
  • Waterline hits make a ship take on water.
  • Two views: behind the ships with the sky, or high over the decks.
  • Eagle Eye shows one shot's whole path, when it matters.

02 / THE CREW

Five heroes, five ways to fight.

A gunner on the long gun, a sharpshooter with a musket, a bombardier who lobs powder kegs, a shipwright who patches the hull and puts out fires, and a captain who joins when you command a bigger ship. Each one levels up, and each one can be knocked out.

03 / THE SEAS

Forty battles across four seas.

From the bright Coral Shallows through Smuggler's Strait and Storm Reach to the dusk of the Kraken Deep, each sea has its own sky, water and weather, tougher ships, and a boss waiting at the end.

04 / THE BUILD

A console-style battle on a phone.

01

The ships and crew

Ships and heroes made with Meshy from my own reference art, rigged and animated, with hulls that dent and masts that really break apart when they're hit.

02

The sea and sky

Custom water and sky shaders: rolling waves the ships ride on, wakes and foam, and a painted cartoon sky for each sea.

03

Every frame

Measured and tuned on a real phone for a smooth 60 fps, with a Quality setting for full detail.

  • 4 seas, 40 battles and 4 bosses
  • 5 heroes and 3 ships to command
  • 30 levels for every hero and upgrade
  • 0 ads, with cloud saves through Google Play Games

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