The ships and crew
Ships and heroes made with Meshy from my own reference art, rigged and animated, with hulls that dent and masts that really break apart when they're hit.
UPCOMING GAME / GAME DESIGN & DEVELOPMENT
Tidefire: Pirate Ship BattleTurn-based ship battle game · Android
Two pirate ships sail side by side, and every cannon shot is yours to aim. Drag back, read the wind, let fly, and watch their hull splinter and their masts come down. I'm designing and building the whole game myself, and it's coming soon to Google Play.

01 / THE BATTLE
Battles are turn-based, ship against ship. Pick a hero, drag back to aim and release to fire, with a clock ticking on every turn. The wind pushes every shot, and the aiming arc only shows the start of the flight, so the rest is your judgement.



02 / THE CREW
A gunner on the long gun, a sharpshooter with a musket, a bombardier who lobs powder kegs, a shipwright who patches the hull and puts out fires, and a captain who joins when you command a bigger ship. Each one levels up, and each one can be knocked out.



03 / THE SEAS
From the bright Coral Shallows through Smuggler's Strait and Storm Reach to the dusk of the Kraken Deep, each sea has its own sky, water and weather, tougher ships, and a boss waiting at the end.


04 / THE BUILD
Ships and heroes made with Meshy from my own reference art, rigged and animated, with hulls that dent and masts that really break apart when they're hit.
Custom water and sky shaders: rolling waves the ships ride on, wakes and foam, and a painted cartoon sky for each sea.
Measured and tuned on a real phone for a smooth 60 fps, with a Quality setting for full detail.